Frequently Asked Questions
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Q & A

Note: Answers in cyan are untested.
If you find they work please let me know!

Q: Why won't my wing follow the initial orders I've set for it?
A: Each initial order must have a different priority, if it doesn't FreeSpace takes the first initial order and ignores the rest.

Q: How can I change the sun to use a different PCX?
A: You can't directly.  Telling FRED to use something like Sun02.PCX crashes the game.  However, you can use sunglow01.PCX, keeping it in the data\effects directory. When you start up FreeSpace, the sun graphic will be replaced with whatever graphic you replaced. Problem is, of course, that this will replace the sun in EVERY mission, even if it isn't your own. Another problem is that background pics do not "stick" to the background, so their orientation relative to you is constant. That means that no matter which direction you turn, the background will always be pointing in the same direction relative to your HUD, so anything besides perfectly round, regular images will look strange.  That's why this isn't recommended.

Q: My mission flies fine, but reviewers on Xanadu have told me there is a bug - I can't find it?
A: I built and released Operation Fusion, available at Xanadu,  to test a question here and had a similar experience.  It was a large mission with lots of ships, I got to the point where if I added another sexp the game crashed.  When I released the mission it worked fine on my machine.  The point is it obviously didn't work fine on someone else's machine.  This isn't a FRED or a design problem, it's a problem with FreeSpace.  How can you fix it?  Other than trying to keep the missions small I just don't know.

Q: Does anyone know how to make the white targeting boxes show up on asteroids?
A: The white/automatic targeting boxes that come up in the mission "Paving the Way" can work in any mission.  All you need to do is to mark a ship (freighter or larger) as an escort ship, and any asteroid that will hit in under 20 seconds will come up.

Q: How can I set up a ship to depart after it's hull is down to say, 20%?
A: Use "hits-left" in a "when" event.

Q: How do you put those little red ships in the briefing screens?
A: To do that, go to the briefing editor, highlight the ship or wing you want to make an icon for, then click the make icon button. To change the icon, select a different Icon image in the drop down box. To change the color to red, select hostile in the team drop down box. You can make the little triangles circle it by checking the highlight check box.

Q: I was wondering what needs to be done to add medals to a campaign.
A: Use "grant-medal" in an Event. You have to manually type in "grant-medal" as it's not in the sexp menus. Once you do, however, Fred recognizes it and gives you the valid data entries in a menu, like normal.

Q: How do you move the sun in the background on missions?
A: Go to the Background option in the Editors menu, and turn backgrounds on.  Leave the dialog up and CTRL click on the sun. The fields for the background will become editable, and a box will appear around the sun. You can now drag it (X and Z axes).

Q: How do add a level to the campaign editor?
A: Pick "New" under the file menu.  To add a mission to a campaign, select if from "Available Missions" and the control-click in an empty gray box.

Q: What's the difference between transfer and exchange cargo?
A: Exchange cargo puts the contents of X in Y and Y in X, instead of just overwriting the contents of Y with X, as in "transfer-cargo".

Q: How can I tell a ship to slow down on it's way to a way point?
A: You can't really, although freighters with cargo go slower.

Q: How do you like a Red-Alert mission in a campaign?
A: Consider you have two missions M1 and M2. M2 must be marked as a red-alert mission. M1 must use the sexp to invoke a red-alert. You should also mark the "red alert carry status" for Alpha.

Q: Once I add a jump point I can't select anything in the same area?
A: Add jump nodes last, or position them last. I've also heard that "hiding" them works.

Q: What does the "update" do in the events editor?
A: When you pick one of the canned messages hit the update button - it will select the correct persona and ANI.

Q: My wing never accomplishes there orders because they end up defending themselves, how can I fix that?
A: Check the "No Dynamic Goals" in the "misc" box of the ship editor, that will prevent the ships from defending themselves.  This might be a way to get a capital ship to ignore fighters and slug it out with another capital ship. 

Q: My wingman doesn't use the right accent, how can I fix this?
A: First check that the personas are set. If you've used a really different accent you might want to override the built in WAV messages.  Create a subdirectory of 'Data' called 'Personas'.  Then, replace  the build in WAV files you need for the mission (e.g., 1_rearm.wav).  You can download VPVIEW32 from http://www.descent-freespace.com/ to see and hear all the files used in the game and figure out what directory the belong in.

Q: How can I have the player fly the dragon#3 ship?   Also, how do I use the orion#1 and orion#2.
A: First finish the mission.  Then manually edit the .fsm file with something like notepad and change your ship to dragon#3.  If you edit it again with FRED, your changes will be lost.

Q: How many points does it take to promote someone?
A: Promotions are on a sliding scale, shown in the table to the right

Q: When the character joins the fighter core I want to award wings to him......but how do I?...I didn't see it under the grant-medal command
A: It's not listed, but it's still a valid data type; just type "Wings" in place of whatever medal type you have there. (I think medals may only be given out in a campaign)

Rank

Point threshold

Ensign

0

Lieutenant Junior Grade 

4000

Lieutenant

10000

Lieutenant Commander 

22000

Commander

50000

Captain

150000

Commodore

400000

Rear Admiral

2000000

Vice Admiral

5000000

Admiral

9000000